Design Patterns: Behavioral Patterns & Mastery

MCQ Practice Course

Master the behavioral design patterns every senior engineer is expected to know — Observer, Strategy, Command, State, and more.

1,591practice MCQs1learners7.0h of content
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What you'll learn

  • Identify the intent and structure of each Gang of Four behavioral pattern
  • Choose the right behavioral pattern for a given design problem
  • Implement Observer, Strategy, Command, and State patterns cleanly in modern languages
  • Refactor sprawling conditional logic using State and Strategy
  • Design undo/redo and request queuing systems with the Command pattern
  • Recognize when a pattern is being over-applied or misused
  • Reason about trade-offs between coupling, flexibility, and complexity
  • Discuss behavioral patterns confidently in code reviews and design interviews

Curriculum

Observer Basics
  • observer pattern
  • subject and observer
  • one to many dependency
Observer Implementation
  • push vs pull model
  • weak references in observer
  • observer registration and removal
Observer Application
  • publish subscribe
  • decoupled notification system
  • event driven systems
  • observer pattern pitfalls

About this course

Behavioral design patterns describe how objects interact and distribute responsibility in a well-designed system. They are the patterns most often discussed in code reviews, system design interviews, and architecture decisions — and the ones that most clearly separate a junior engineer from a senior one.

What you'll learn

  • The intent, structure, and trade-offs of each Gang of Four behavioral pattern
  • Observer — event-driven communication and pub/sub
  • Strategy — interchangeable algorithms and policy objects
  • Command — encapsulating requests, undo/redo, and queuing
  • State — clean state machines without sprawling conditionals
  • Iterator, Mediator, Memento, Visitor, Chain of Responsibility, Template Method, and Interpreter
  • When not to use a pattern, and how to spot over-engineering
  • How modern languages (lambdas, generics, reactive streams) change classic implementations

How it works

Each pattern is broken down into focused topics covering its basics, implementation, and real-world application. Concepts are reinforced with carefully curated multiple-choice questions that test design judgement — not memorization. You'll be asked to pick the right pattern for a scenario, spot misuse, and reason about trade-offs.

Who this is for

Working developers preparing for system design interviews, computer science students taking a software design course, and self-taught engineers who want to level up from "code that works" to "code that scales."

What learners say

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Ananya R.

Best behavioral patterns refresher I've found online. The Command pattern questions around undo/redo and queuing finally made the pattern click for me.

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Meera P.

I used this to prep for senior engineer interviews and it paid off. The Observer and State sections in particular helped me articulate trade-offs much more clearly on the whiteboard.

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Arjun V.

Finally a design patterns resource that doesn't just regurgitate the GoF book. The questions actually force you to choose between patterns — that's where the real learning happens.

Frequently asked questions