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Principal Software Engineer, Build

Roblox
NewPosted today

LOCATION

San Mateo · Onsite

EXPERIENCE

8+ Years

SALARY

$295.25K - $345.04K /year

SKILLS REQUIRED

Technical LeadershipSoftware ArchitectureSystem DesignTypescriptC++JavaScriptLuau

Job description

Overview

Principal Software Engineer on the Build Surfaces team, leading projects that shape how everyone builds on Roblox across Studio and the Roblox App, including AI-powered creation workflows.

What you'll do

  • Contribute to development across Build and Studio Assistant surfaces.
  • Ship end-to-end features spanning AI-assisted iteration, direct editing, monetization, analytics, and onboarding.
  • Mentor engineers on the team through formal mentoring and leadership by example.
  • Own projects from technical specification, execution and launch.
  • Collaborate with product, design and cross-team collaborators to uphold execution quality and velocity.

What you'll need

  • 8+ years of hands-on working experience with a BS degree (or equivalent professional experience) in Computer Science, or a similar technical field.
  • Experience in programming languages such as C++, Luau, Javascript, or Typescript.
  • Experience with managing/navigating complex codebases and system architecture/design.
  • Driven cross-functional projects to build consumer facing products.

Nice to have

  • Experience building agentic tools.
  • Familiarity with A/B testing.

Details

  • Location: San Mateo, CA, United States (headquarters).
  • Onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday.
  • Annual base salary range $295,250 to $345,040 USD.
  • Eligible for equity compensation and benefits.
  • For US based roles only: the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Read the full description and apply on the company’s own careers page.

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Principal Software Engineer, Build