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Principal Software Engineer, Creator Collaboration

Roblox
NewPosted today

LOCATION

San Mateo · Onsite

EXPERIENCE

8+ Years

SALARY

$295.25K - $345.04K /year

SKILLS REQUIRED

Software ArchitectureMultithreadingdistributed systemsC++version controlFault tolerance

Job description

Overview

Principal Engineer on the Collaboration team, leading the architecture and design of workflows in Roblox Studio and the platform that lets Creators and AI agents collaborate at scale by creating, sharing and managing reusable content.

What you'll do

  • Plan and deliver complex technical features end to end in the game engine and Studio UI that allow developers to grow in the community.
  • Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities.
  • Work cross-functionally across teams and technology platforms to deliver high-quality user functionality.
  • Lead by example and mentor engineers to implement technological best practices, patterns and strategies.
  • Improve product quality by fostering automation testing.
  • Participate in building the world's best professional application for massively multiplayer game development.

What you'll need

  • At least 8+ years of experience.
  • Experience working on deep and challenging problems with large-scale systems.
  • Experience with C++ codebases.
  • A BS or MS in Computer Science, or equivalent practical experience.
  • Experience with microsystem architecture and multithreading.
  • An understanding of networking primitives.
  • Ability to deliver end to end and bring features from vision to life.
  • A commanding grasp of what it takes to build performant user flows.
  • Building highly available and scalable systems.
  • Building systems that work and keep working reliably, with rigorous handling of failure cases and diligent automated testing.
  • Curiosity to learn and stay up to date on technology developments.
  • Excellent communication skills and follow-through.

Nice to have

  • Familiarity with how version control systems work under the hood.
  • Familiarity with file storage systems or network protocols.
  • Familiarity with the internals of database systems.

Details

  • Location: headquarters in San Mateo, CA.
  • Roles based in an office are onsite Tuesday, Wednesday and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
  • Annual base salary range: $295,250 to $345,040 USD.
  • For US-based roles only, the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Read the full description and apply on the company’s own careers page.

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Principal Software Engineer, Creator Collaboration