Overview
Senior Software Engineer on the Data Access team within Infra / Storage, building and evolving EaaS (Entities-as-a-Service), Roblox's managed OLTP access platform that powers tens of millions of QPS across hundreds of services.
What you'll do
- Build and evolve EaaS, Roblox's managed OLTP access platform.
- Design infrastructure that abstracts distributed databases and caching systems behind a consistent, safe, and highly productive developer experience.
- Drive reliability and scalability improvements across distributed systems, including adaptive flow control, workload isolation and governance, and large-scale caching behavior.
- Lead end-to-end technical execution: architecture, implementation, rollout, production operations, and incident response for mission-critical infrastructure systems.
- Analyze real production traffic patterns and failure modes to improve platform reliability, operational predictability, and scalability under rapidly growing workloads.
- Improve platform safety, observability, deployment reliability, and operational excellence across the stack.
- Partner with teams across Roblox to solve real scalability and reliability challenges for critical production workloads.
What you'll need
- Experience building large-scale infrastructure abstractions that standardize access to complex backend systems across broad engineering organizations.
- Experience designing or operating adaptive rate limiting, flow control, workload governance, or reliability automation systems in high-scale production environments.
- Experience operating or building systems around distributed databases, caching systems, OLTP platforms, or stateful infrastructure.
- Experience driving complex technical initiatives end-to-end with strong ownership and cross-functional collaboration.
- Strong hands-on experience building and operating large-scale distributed systems and backend infrastructure in production environments.
- Strong programming skills in Rust, Go, C++, Java or similar backend systems languages.
- BS degree (or equivalent professional experience) in Computer Science, with at least 6 years of hands-on experience.
Details
- Location: San Mateo, CA, United States (headquarters).
- Onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
- Annual base salary range: $243,290 - $295,250 USD; actual pay depends on job-related factors and may fall outside this range.
- Full-time employees are also eligible for equity compensation and benefits.
- For US-based roles only: the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Read the full description and apply on the company’s own careers page.