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Technical Director, Unannounced Cloud Game

Netflix
NewPosted today

LOCATION

United States · Remote

EXPERIENCE

10+ Years

TYPE

FullTime

SALARY

$360K - $550K /year

SKILLS REQUIRED

System DesignTechnical LeadershipC++Performance OptimizationUnreal EngineCloud Architecture

Job description

Overview

Technical Director for an internal Netflix studio's unannounced cloud game, owning technical direction, architecture and engineering execution across projects while partnering with studio leads.

What you'll do

  • Own all technical aspects of the project, from architecture and system design to development processes and technical documentation.
  • Ensure the project's technical direction is scalable, sustainable, and aligned with the creative vision.
  • Hire, mentor, and lead a world-class engineering team.
  • Oversee technical execution across prototype, production, and live ops, and set and uphold the bar for code quality, performance, reliability, and optimization.
  • Collaborate with studio leads to keep the project aligned with product strategy, and proactively drive course corrections when needed.
  • Champion the integration of Netflix's cloud-gaming platform technologies.
  • Identify and evaluate potential external co-development partners, ensuring technical compatibility and smooth cooperation.
  • Serve as the final escalation point for engineering challenges, including deep engine-layer debugging and performance profiling.
  • Continuously refine development processes, tools, and pipelines for efficiency and scalability.
  • Lead by example, fostering a collaborative, inclusive, and high-performance engineering culture.

What you'll need

  • 10+ years of experience developing and launching high-fidelity games.
  • Recent, deep hands-on expertise in Unreal Engine 5 or Unity and C++.
  • Skilled at profiling and debugging at the engine layer, including diagnosing frame time and memory issues using Unreal's tools.
  • Expert in building and maintaining modular, scalable frameworks, with hands-on experience managing world partition, level streaming pipelines, asset virtualization, shader compilation, and build/cook systems.
  • Proven track record optimizing CPU, GPU, and memory footprints for constrained environments, and evaluating bandwidth and latency constraints.
  • Deep technical expertise across game architecture, gameplay systems, content pipelines, artist workflows, rendering, backend services, and cross-platform development (including Linux).
  • Collaborates closely with art and design teams to balance visual fidelity and performance, and supports live service games through development, launch, and post-launch operations.
  • Demonstrated ability to build, lead, and scale multidisciplinary engineering teams, collaborating with technical and non-technical leaders.
  • Exceptional communicator, skilled at building trust and alignment across teams and stakeholders.
  • Thrives in fast-paced, evolving environments, navigating change with maturity, empathy, and a bias for action.

Nice to have

  • Familiarity with contemporary web technologies (JavaScript, React, etc.).
  • Familiarity with cloud environments (AWS, GCP, etc.).

Details

  • Location: Los Angeles preferred; will consider remote applicants willing to travel for work-related events and work a PST-oriented dev team schedule.
  • Compensation: annual salary range $360,000.00 - $550,000.00, varying by location.

Read the full description and apply on the company’s own careers page.

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Technical Director, Unannounced Cloud Game