Qualcomm logo

Graphics Research Engineer - Staff

Qualcomm
NewPosted today

LOCATION

Bangalore · Onsite

EXPERIENCE

8+ Years

SKILLS REQUIRED

Ray TracingGPU ArchitecturePerformance OptimizationComputer GraphicsMesh ShadingMicrobenchmarking

Job description

Overview

Staff-level research engineer on Qualcomm's Adreno Graphics Research Team, exploring and optimizing emerging 3D graphics algorithms such as ray tracing and mesh shading and proposing GPU hardware improvements.

What you'll do

  • Explore new GPU features including ray tracing, mesh shading, anti-aliasing and super resolution, covering literature survey, implementation, and research on shortcomings.
  • Develop, analyze and optimize emerging graphics workloads.
  • Build functional models and microbenchmarks to understand underlying GPU hardware and make recommendations based on the analysis.
  • Identify and quantify performance bottlenecks and resolve them through hardware or software (GPU compiler or driver) optimizations.
  • Work closely with hardware architects to develop new features that define next-generation GPU architecture.
  • Explore emerging 3D graphics algorithms, including competitive analysis, and propose changes that benefit Adreno GPU performance, power and/or functionality.
  • Architect, design, implement, verify and optimize performance and power features of GPU cores.
  • Build functional modeling simulations and develop software, tools and tests for ray tracing graphics, and run benchmarks across applications.

What you'll need

  • Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or a related field.
  • 8+ years of Systems Engineering or related work experience, or Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience, or Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience, or PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
  • Good communication, planning and execution skills; cross-functional interaction on a daily basis.

Nice to have

  • Master's or higher degree in Computer Engineering or Computer Science.
  • 7+ years of relevant GPU Systems Engineering or research experience.
  • Expertise with Vulkan, DirectX, OpenGL, or OpenGL ES.
  • Familiarity with modern PC/console game engine architectures.
  • Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, PIX, Nsight, etc.

Details

  • Location: Bangalore, India.
  • Employment is in the Engineering Group, Systems Engineering job area.

Read the full description and apply on the company’s own careers page.

Stay safe

Hiring on Abekus is free for applicants

We never charge a fee, and employers are prohibited from doing so. If a recruiter asks for payment, please report them right away.

Graphics Research Engineer - Staff