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Principal Software Engineer, Creator Game Operations

Roblox
NewPosted today

LOCATION

San Mateo · Onsite

EXPERIENCE

8+ Years

TYPE

FullTime

SALARY

$295.25K - $345.04K /year

SKILLS REQUIRED

distributed systemsBackend DevelopmentTechnical LeadershipSoftware ArchitectureData Pipelines

Job description

Overview

Principal Software Engineer on the Creator Success team, building and owning mission-critical backend services that support creators on the Roblox platform, including Creator Hub, Developer Forum and Creator Dashboard.

What you'll do

  • Lead technical decision-making and guide the development team.
  • Lead engineering and development for services and systems at massive scale.
  • Collaborate with cross-functional and cross-team leaders to push the boundary of what is possible.
  • Self-organize and take ownership of projects throughout their full lifecycle.
  • Build ML-driven services and large scale data pipelines to drive player insights and optimise monetization opportunities for creators.
  • Build next generation communication platform providing creators with tools to manage the player community, organize virtual events, and collect player feedback.
  • Build a state-of-the-art remote configuration/experiment platform to support games with the world's largest concurrent user (CCU) counts.

What you'll need

  • 8+ years of industry experience as a software engineer.
  • Deep familiarity with distributed systems concepts such as stream processing, data pipelines, queues, RPC and retry strategies.
  • 3+ years of experience in C#, Java, Go, or another object-oriented programming language.
  • Experience working on deep and challenging problems in complex networked codebases.
  • Ability to work across Windows, OS X, Linux, Android, iOS and other platforms, and understand where platform-specific code is relevant.
  • Build systems with proper monitoring, logging, operations, and automated testing in mind.
  • A team player who enjoys collaborating to push boundaries and challenge the status quo.

Details

  • Location: San Mateo, CA, United States (headquarters).
  • Office presence: onsite Tuesday, Wednesday and Thursday, with optional presence on Monday and Friday.
  • Employment: full-time; eligible for equity compensation and benefits.
  • Annual base salary range: $295,250 to $345,040 USD.
  • For US-based roles only: the company may not be able to employ candidates who have US work authorization related to certain US visa categories, or support future H-1B sponsorship at this time.

Read the full description and apply on the company’s own careers page.

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Principal Software Engineer, Creator Game Operations