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Software Engineer, Data Access

Roblox
NewPosted today

LOCATION

San Mateo · Onsite

EXPERIENCE

1+ Years

SALARY

$153.12K - $196.75K /year

SKILLS REQUIRED

distributed systemsBackend DevelopmentReliability EngineeringPerformance Optimization

Job description

Overview

Software Engineer on the Data Access team within Infra / Storage, building and evolving EaaS (Entities-as-a-Service), Roblox's managed OLTP access and management platform.

What you'll do

  • Build and evolve EaaS, Roblox's managed OLTP access platform powering tens of millions of QPS across hundreds of services.
  • Design infrastructure that abstracts distributed databases and caching systems behind a consistent, safe, and highly productive developer experience.
  • Drive reliability and scalability improvements across distributed systems, including adaptive flow control, workload isolation and governance, efficient database usage and large-scale caching behavior.
  • Lead end-to-end technical execution: architecture, implementation, rollout, production operations, and incident response for mission-critical infrastructure systems.
  • Analyze real production traffic patterns and failure modes to improve platform reliability, operational predictability, and scalability under rapidly growing workloads.
  • Improve platform safety, observability, deployment reliability, and operational excellence across the stack.
  • Partner with teams across Roblox to solve real scalability and reliability challenges for critical production workloads.

What you'll need

  • 1+ years of experience building large-scale backend or infrastructure systems.
  • Proficiency in one or more programming languages (C#, C++, Go, Python or similar).
  • Curiosity and passion for solving open-ended problems: identifying challenges, developing a deep understanding of the systems involved, and driving solutions with your team.
  • Ability to collaborate in cross-functional and cross-team projects to deliver the most curated technical solution.
  • Long-term mindset: willingness to take the long view to drive collaboration and build the system.

Nice to have

  • Understanding of building systems that operate at high QPS with low-latency requirements.
  • Experience working on infrastructure or performance-critical backend systems.

Details

  • Location: San Mateo, CA, United States (headquarters).
  • Onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
  • Annual base salary range: $153,120 – $196,750 USD; eligible for equity compensation and benefits.
  • For US-based roles only: the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Read the full description and apply on the company’s own careers page.

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Software Engineer, Data Access