Overview
Software Engineer on the Test Frameworks & Tooling team, designing, building and scaling tools and services that power the test automation lifecycle of Roblox services.
What you'll do
- Design, implement, and evolve the frameworks, runners, orchestration services, workflow integrations, and supporting infrastructure that power reliable testing across Roblox's supported platforms
- Develop intelligent tooling that improves test authoring, selection, execution, maintenance, and failure triage, using AI to reduce manual effort and make testing more accessible and effective
- Build systems that connect test planning, test selection, execution, and failure analysis, enabling more efficient use of test infrastructure and faster feedback to engineers
- Build tools and services that improve test stability, observability, failure diagnosis, and maintenance across a large and evolving test ecosystem
- Integrate automated quality checks and actionable test feedback into development and CI/CD workflows to help teams identify and resolve issues earlier
- Take ownership of technical initiatives from problem definition, design, and implementation through production deployment, adoption, measurement, and continuous improvement
- Partner with application, platform, QA, infrastructure, and developer productivity teams to develop scalable solutions that address the needs of engineers across Roblox
What you'll need
- 1+ years of experience building large-scale backend or infrastructure systems
- Proficiency in one or more programming languages (C#, Go, Python or similar programming language)
- Curiosity and passion for solving open-ended problems; able to identify challenges, develop a deep understanding of the systems involved, and drive solutions in collaboration with your team
- Strong teamwork: able to collaborate in cross-functional and cross-team projects to deliver the most curated technical solution
- Long-term mindset: willing to take the long view to drive the collaboration and build the system
Nice to have
- Understanding of building systems that operate at high QPS with low-latency requirements
- Experience working on infrastructure or performance-critical backend systems
Details
- Location: San Mateo, CA, United States (headquarters)
- Onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted)
- Annual base salary range: $153,120 to $196,750 USD; actual pay depends on job-related factors such as professional background, training, work experience, location, business needs and market demand
- Full-time employees are also eligible for equity compensation and benefits
- For US based roles only: the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time
Read the full description and apply on the company’s own careers page.