A

Technology Architect

Accenture
NewPosted today

LOCATION

Bengaluru · Onsite

EXPERIENCE

15+ Years

TYPE

FullTime

SALARY

Negotiable

SKILLS REQUIRED

3D ScanningPhotogrammetryDigital TwinXR DevelopmentUnreal EngineBlenderPoint Cloud Processing

Job description

Overview

Lead the reality-capture and digital twin production pipeline for engineering and supply chain initiatives as a Technology Architect and Manager – 3D. Deliver high-fidelity, real-world-accurate 3D environments, simulations, and XR experiences while leading multidisciplinary teams.

What you'll do

  • Lead, mentor, and scale a multidisciplinary team of 3D artists, technical artists, scan technicians, XR developers, and digital twin specialists.
  • Own the full lifecycle of digital twin and XR production from site and asset capture through validated 3D modeling and immersive deployment.
  • Establish production pipelines, quality benchmarks, review cycles, and resource planning.
  • Plan, allocate, and track resources across concurrent engineering, supply chain, and XR digital twin projects to ensure on-time delivery.
  • Manage production schedules, sprints, and agile workflows across capture, modeling, integration, and XR development phases.
  • Direct 3D laser scanning, LiDAR, and photogrammetry capture for facilities, equipment, and industrial assets.
  • Set standards for point cloud processing, mesh reconstruction, registration accuracy, and scan-to-BIM/CAD workflows.
  • Guide selection and use of reality-capture hardware and software.
  • Drive development of high-fidelity digital twin environments using platforms such as NVIDIA Omniverse, USD workflows, Omniverse Create, and Isaac Sim as applicable.
  • Lead development of XR AR/VR/MR experiences and applications for training, remote collaboration, design review, and operational visualization.
  • Guide deployment of digital twin and XR content across headsets and other immersive or AR-enabled devices as applicable.
  • Ensure real-world-to-virtual asset fidelity for industrial, manufacturing, and supply chain use cases.
  • Collaborate with engineering, IoT, and simulation teams to integrate live sensor and operational data into 3D, digital twin, and XR environments.
  • Support data-driven visualization of supply chain flows, factory layouts, and asset performance.
  • Provide hands-on guidance on asset creation, cleanup, retopology, and optimization using Autodesk Maya, 3ds Max, and Blender.
  • Oversee modeling, texturing, UV layout, and rendering of scan-derived and CAD-derived assets.
  • Review and approve high-fidelity 3D assets for dimensional accuracy, consistency, and alignment with source capture data.
  • Guide optimization of scan-heavy and CAD-heavy assets for real-time engines, simulation environments, and XR platforms without loss of engineering-relevant detail.
  • Partner with Engineering, Supply Chain, and Operations stakeholders to align deliverables with plant, facility, and logistics planning needs.
  • Continuously evaluate and improve capture-to-twin and capture-to-XR pipelines, tools, and workflows; conduct detailed reviews and stay ahead of advancements in reality capture, simulation, and XR technology.

What you'll need

  • 15+ years of professional experience in 3D art and visualization production, with significant experience in reality capture, photogrammetry, digital twin, or XR development for engineering, manufacturing, or supply chain environments.
  • 15 years of full-time education.
  • Bachelor's or Master's degree in Fine Arts, Animation, Industrial Design, Engineering, or a related discipline, or equivalent professional experience.
  • Expert-level, hands-on proficiency with Blender.
  • Expert-level, hands-on proficiency with Autodesk Maya.
  • Expert-level, hands-on proficiency with Autodesk 3ds Max.
  • Substantial hands-on experience with 3D scanning, photogrammetry, and reality-capture workflows from field capture through point cloud and mesh processing to final asset delivery.
  • Practical experience with digital twin development and platforms such as NVIDIA Omniverse and USD pipelines.
  • Hands-on experience developing and deploying XR AR/VR/MR applications and experiences, including familiarity with XR-specific interaction and UX design considerations.
  • Familiarity with CAD/BIM ecosystems such as AutoCAD, Revit, SolidWorks, and Navisworks, and scan-to-BIM/CAD workflows.
  • Proficiency with real-time and simulation/XR platforms such as Unity, Unreal Engine, Unity Reflect, Twinmotion, or proprietary enterprise visualization/XR tools.
  • Proficiency with texturing and material authoring tools such as Substance Painter, Substance Designer, or Mari, and Adobe Creative Cloud including Photoshop, Substance 3D, and After Effects.
  • Proven track record managing and leading teams of 5+ artists or technicians, with direct accountability for project scoping, scheduling, resource allocation, and on-time delivery.
  • Strong portfolio or reel demonstrating scan-to-model, digital twin, and/or XR project outcomes, including examples relevant to industrial, engineering, or supply chain contexts.
  • Deep, practical understanding of modeling, UV layout, PBR texturing, retopology, lighting, and rendering pipelines, particularly for CAD- and scan-derived data.
  • Experience optimizing large, dense scan/CAD assets for real-time engines and XR/headset deployment, such as Unreal Engine or Unity.

Nice to have

  • Background in game development or real-time 3D environments using Unity or Unreal.
  • Autodesk Certified Professional certification in Maya or 3ds Max.
  • NVIDIA Omniverse Certification or NVIDIA Deep Learning Institute courses on Omniverse/USD.
  • Unity Certified Professional: Artist / 3D Artist, or Unreal Engine Certification.
  • Adobe Certified Professional certification in Photoshop or Substance 3D.
  • Familiarity with real-time rendering engines and game engine integration for simulation and XR use cases.
  • Basic scripting knowledge in Python, C#, or a relevant programming language.

Details

  • Based at the Bengaluru office.
  • 15 years of full-time education is required.

Read the full description and apply on the company’s own careers page.

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Technology Architect