Overview
A remote contract role as a Motion Capture (Mocap) Animator, cleaning, retargeting and refining motion capture data for video game productions, within 6 hours of the Poland time zone.
What you'll do
- Identify, label and track raw point-cloud data from studio shoots, manually fixing marker swaps or mislabeled tracking points.
- Reconstruct missing data points caused by actor occlusions using interpolation, smoothing algorithms or reference footage.
- Remove jitter, spikes and artifacts from raw tracking curves while preserving the subtle nuances and weight of the original performance.
- Solve processed marker data onto 3D character rigs, ensuring the performance translates accurately despite proportional differences between the actor and the 3D model.
- Correct structural clipping, stabilize feet to eliminate floor-sliding, and fix basic posture and interaction anomalies.
- Sync cleaned data with reference video to ensure the digital character retains the actor's emotional intent, timing and weight distribution.
- Meet strict production deadlines to ensure a steady stream of clean data is handed off to the character animation and cinematic layout teams.
- Fix all structural issues introduced during retargeting, including hand/foot sliding, floor penetration, clipping and unnatural joint stretching.
- Apply traditional keyframe animation layers to amplify poses, sharpen timing, fix off-balance center-of-gravity issues, and push the performance to match stylized or cinematic art directions.
- Adjust animation curves to ensure flawless contact and interaction with virtual props, weapons, vehicles and uneven terrain geometry.
What you'll need
- Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post.
- Solid understanding of Autodesk Maya and how animation curves function within engines like Unreal Engine or Unity.
- A deep understanding of human anatomy, weight distribution and realistic movement to accurately infer missing data.
- 3–5 years of experience in a cleanup or tracking role within video game production.
- Exceptional patience and attention to detail for handling repetitive, meticulous vector data manipulation.
- Ability to visually reconstruct complex movements when large chunks of camera data are missing.
- Highly organized workflow to efficiently handle large volumes of performance files under tight schedule constraints.
- Advanced proficiency in traditional 3D keyframe animation, with a deep understanding of animation curves, graph editors, Euler angles and gimbal lock resolution.
- Solid command of weight, anticipation, staging, arcs and secondary action to enhance captured data without making it look floaty or robotic.
- Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems, and how character rigs behave when handling external constraints.
- Ability to interpret a director's creative notes and translate performance critiques into technical animation adjustments.
- Judgment on when to preserve the organic nuance of the actor's performance and when to overwrite it with keyframes for gameplay responsiveness or cinematic clarity.
Details
- Remote, within 6 hours time zone difference to Poland.
- Contract duration: 9–12 months.
- Start date: as soon as possible.
Read the full description and apply on the company’s own careers page.