Overview
Level Designer role on a critically acclaimed AAA franchise, working in a Brighton-based team to design and build levels for the game.
What you'll do
- Strive to achieve the level design goals for the game.
- Create clear and concise level design documentation.
- Pitch level ideas and improvements in a clear and digestible way.
- Plan and implement metric conforming level blockouts in-engine.
- Work in close collaboration with other disciplines to ensure features, assets, and visual language are well considered and successfully integrated into the level.
- Maintain and balance the flow and readability of levels.
- Solve problems by working with other departments.
- Communicate effectively with others to align, playtest, iterate, and improve levels.
- Reflect on and act accordingly to feedback.
What you'll need
- 3+ years of professional experience as a designer working on levels.
- Worked on at least one AAA FPS title.
- Expertise in level design concepts and level layouts.
- Experience of combat and encounter design.
- Strong proficiency in design tools used in UE5 or equivalent proprietary game engine.
- Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics.
- Knowledge of support tools such as Miro, Jira and Confluence.
- Excellent bug diagnosis and debugging skills.
- Confident 3D level blockout and prototyping skills.
- Strong collaborative and interpersonal skills.
- Excellent verbal and written communication skills.
- Comfortable with asking for and providing feedback.
- Able to manage time and workload effectively.
- Self-motivated and takes initiative.
Nice to have
- Experience of melee and ranged combat.
- Experience with cinematic set-pieces.
Details
- Brighton-based team; applicants need to be within 2 hours of the GMT time zone.
- Full Time, Permanent working pattern, remote.
- Location: Europe, United Kingdom.
Read the full description and apply on the company’s own careers page.