Overview
Lead the reality-capture and digital twin production pipeline for engineering and supply chain initiatives. This senior leadership role combines hands-on 3D artistry, reality-capture workflows, digital twin and simulation platforms, XR development, and team leadership.
What you'll do
- Lead, mentor, and scale a multidisciplinary team of 3D artists, technical artists, scan technicians, XR developers, and digital twin specialists.
- Own the full lifecycle of digital twin and XR production from site and asset capture through validated 3D models and immersive deployment.
- Establish production pipelines, quality benchmarks, review cycles, and resource planning.
- Plan, allocate, and track resources across concurrent engineering, supply chain, and XR digital twin projects to ensure on-time delivery.
- Manage production schedules, sprints, or agile workflows across capture, modeling, integration, and XR development phases.
- Direct 3D laser scanning, LiDAR, and photogrammetry capture for facilities, equipment, and industrial assets.
- Set and uphold standards for point cloud processing, mesh reconstruction, registration accuracy, and scan-to-BIM/CAD workflows.
- Guide selection and use of reality-capture hardware and software.
- Drive development of high-fidelity digital twin environments using platforms such as NVIDIA Omniverse, USD workflows, Omniverse Create, and Isaac Sim as applicable.
- Lead XR AR/VR/MR experiences and applications for training, remote collaboration, design review, and operational visualization using platforms such as Unreal Engine, Unity, or enterprise XR toolkits.
- Guide deployment of digital twin and XR content across headsets and other immersive or AR-enabled devices as applicable.
- Ensure real-world-to-virtual asset fidelity for industrial, manufacturing, and supply chain use cases.
- Collaborate with engineering, IoT, and simulation teams to integrate live sensor and operational data into 3D, digital twin, and XR environments.
- Support data-driven visualization of supply chain flows, factory layouts, and asset performance.
- Provide hands-on guidance on asset creation, cleanup, retopology, and optimization using Autodesk Maya, 3ds Max, and Blender.
- Oversee modeling, texturing, UV layout, and rendering of scan-derived and CAD-derived assets.
- Review and approve high-fidelity 3D assets for dimensional accuracy, consistency, and technical specification alignment.
- Guide optimization of scan-heavy and CAD-heavy assets for real-time engines, simulation environments, and XR platforms without loss of engineering-relevant detail.
- Partner with Engineering, Supply Chain, and Operations stakeholders to align deliverables with plant, facility, and logistics planning needs.
- Continuously evaluate and improve capture-to-twin and capture-to-XR pipelines, tools, and workflows; conduct detailed reviews and stay ahead of advancements in reality capture, simulation, and XR or immersive technology.
What you'll need
- 12+ years of professional experience in 3D art or visualization production, with significant experience in reality capture, photogrammetry, digital twin, or XR AR/VR/MR development for engineering, manufacturing, or supply chain environments.
- Bachelor's or Master's degree in Fine Arts, Animation, Industrial Design, Engineering, or a related discipline, or equivalent professional experience.
- Expert-level, hands-on proficiency, not just familiarity, with Blender.
- Expert-level, hands-on proficiency, not just familiarity, with Autodesk Maya.
- Expert-level, hands-on proficiency, not just familiarity, with Autodesk 3ds Max.
- Substantial hands-on experience with 3D scanning, photogrammetry, and reality-capture workflows from field capture through point cloud or mesh processing to final asset delivery.
- Practical experience with digital twin development and platforms such as NVIDIA Omniverse and USD pipelines.
- Hands-on experience developing and deploying XR AR/VR/MR applications and experiences, including familiarity with XR-specific interaction and UX design considerations.
- Familiarity with CAD/BIM ecosystems such as AutoCAD, Revit, SolidWorks, and Navisworks, and scan-to-BIM/CAD workflows.
- Proficiency with real-time and simulation/XR platforms such as Unity, Unreal Engine, Unity Reflect, Twinmotion, or proprietary enterprise visualization/XR tools.
- Proficiency with texturing and material authoring tools such as Substance Painter, Substance Designer, or Mari, and Adobe Creative Cloud including Photoshop, Substance 3D, and After Effects.
- Proven track record managing and leading teams of 5+ artists or technicians, with direct accountability for project scoping, scheduling, resource allocation, and on-time delivery.
- Strong portfolio or reel demonstrating scan-to-model, digital twin, and/or XR project outcomes, including examples relevant to industrial, engineering, or supply chain contexts.
- Deep, practical understanding of modeling, UV layout, PBR texturing, retopology, lighting, and rendering pipelines, particularly for CAD- and scan-derived data.
- Experience optimizing large, dense scan/CAD assets for real-time engines and XR or headset deployment, such as Unreal Engine or Unity.
- 15 years full-time education.
Nice to have
- Background in game development or real-time 3D environments using Unity or Unreal.
- Autodesk Certified Professional – Maya or 3ds Max.
- NVIDIA Omniverse Certification or NVIDIA Deep Learning Institute courses on Omniverse/USD.
- Unity Certified Professional: Artist / 3D Artist, or Unreal Engine Certification.
- Adobe Certified Professional – Photoshop / Substance 3D.
- Familiarity with real-time rendering engines and game engine integration for simulation and XR use cases.
- Basic scripting knowledge in Python, C#, or a relevant programming language.
Details
- Based at the Bengaluru office.
Read the full description and apply on the company’s own careers page.