Overview
Lead hands-on design for research and experimental creative work, defining visual direction, building prototypes, and carrying promising ideas through to finished work across research communications, demos, and experiences.
What you'll do
- Partner with researchers and creative leads to define the design problem, identify the essential story, and establish a clear visual direction.
- Translate research concepts, methods, and findings into accurate visual narratives, checking interpretations and limitations with subject-matter experts.
- Develop concepts and prototypes for experiments, demos, and experiences, using iterative making to test and refine creative possibilities.
- Design across web, editorial, social, film, and experiential formats, maintaining a coherent visual idea as work moves between media.
- Build reusable graphic systems, templates, and design patterns that support research communications and make future work easier to develop.
- Guide design contributions from collaborators, give specific feedback, and maintain a high standard of typography, composition, and information design.
- Own design delivery for complex workstreams, align priorities with partners, and adapt scope as research findings and production requirements evolve.
What you'll need
- 8+ years of relevant experience.
- A portfolio demonstrating senior-level design judgment, strong conceptual thinking, and polished work that makes complex ideas understandable.
- Experience shaping visual direction and delivering projects from early exploration through final production, with substantial hands-on contribution.
- Strong graphic design fundamentals and experience creating flexible visual systems across digital or physical applications.
- An experimental practice that includes prototyping, testing approaches, and learning new tools or formats as the idea requires.
- The curiosity to understand unfamiliar research, ask precise questions, and preserve technical meaning rather than simplify it inaccurately.
- The ability to guide collaborators, explain design decisions, synthesize feedback, and maintain momentum when a brief is still developing.
Nice to have
- Experience with research storytelling, creative technology, interactive or experiential work, motion systems, or AI-assisted making.
Details
Read the full description and apply on the company’s own careers page.