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Principal Engineer, Studio Builder Tools

Roblox
NewPosted today

LOCATION

San Mateo · Onsite

EXPERIENCE

8+ Years

TYPE

FullTime

SALARY

$345.04K - $399.42K /year

SKILLS REQUIRED

Software ArchitectureC++UI DevelopmentDeveloper ToolsTechnical Leadership

Job description

Overview

Principal Engineer on the Builder Tools team, building interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, the collaborative IDE for making Roblox games.

What you'll do

  • Work on various interactive tools for Roblox game developers
  • Define architecture and implement reusable tooling frameworks
  • Work with UX designers and Product Manager to come up with the most optimal and ergonomic solutions
  • Design and execute on the architecture and technical direction that will be the future of the application
  • Own and deliver complex technical projects from the planning stage through execution
  • Work cross functionally, across teams and technology platforms
  • Mentor team members, helping them improve their professional skills and expertise
  • Design, develop, and implement technological practices, patterns, and strategies
  • Participate in building the world's best professional application for massively multiplayer game development

What you'll need

  • 8+ years in developing and deploying top of the line user-facing applications
  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
  • 3+ years of experience with C++ or another lower-level language
  • A passion for end-user experience

Nice to have

  • Experience with UI frameworks like React, Cocoa, WPF, or others
  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools

Details

  • Location: San Mateo, CA, United States (headquarters)
  • Roles based in the office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
  • Annual base salary range: $345,040 to $399,420 USD
  • Eligible for equity compensation and benefits
  • For US based roles only: the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time

Read the full description and apply on the company’s own careers page.

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Principal Engineer, Studio Builder Tools