Overview
Publishing Producer supporting the launch of a large number of small PC and console titles throughout the year, tracking key project milestones and working closely with license partners for approvals.
What you'll do
- Oversee multiple projects from start to finish and their backlogs, adhering to detailed production schedules, fast release submissions, and tight approval deadlines.
- Facilitate cross-departmental collaboration to acquire necessary assets and communicate project updates effectively.
- Serve as a point of contact for all publishing related subjects while working closely with project leads of the development team.
- Collaborate across internal and external studios.
- Manage project timelines, roadmaps, and budgets for concurrent projects.
- Establish and maintain production workbacks, milestones, and approval processes.
- Ensure the quality of all projects and coordinate publishing services such as QA and localization.
- Coordinate IP collaborations and approvals with external IP owners.
- Coordinate with internal departments for assets, pricing, metadata, and key management/distribution, and manage external localization teams for store pages.
What you'll need
- 3 - 4 years in PC and console game production.
- Shipped at least 2 titles on different platforms within the last three years.
- Demonstrated ability to produce, manage, and drive projects across multiple departments.
- Knowledge of 1st party submission platforms and forms.
- Excellent communication skills, both verbal and written.
- Strong presentation, reporting, and organizational abilities.
- Experience working on multiple projects at the same time.
- Critical thinking and problem solving, bringing solutions to the table as well as identifying incoming blockers.
- Embody Atari core values: Long term thinking, Growth mindset, Passion & Excellence, and Drive.
Nice to have
- Familiarity with legacy games and platforms.
- Familiarity working with task tracking systems like Asana.
- Experience working as a release manager for PC and console games.
- Experience working in 1st party backend platforms such as NDP, PlayStation Partners, Partner Center, and Steamworks.
- Experience with emulation technology.
- Google suites, Miro, and creating visual workflows.
- Knowledge of FTP clients.
- Comfort using AI tools to streamline production workflows such as reporting, documentation, and tracking.
Details
- Location: US (Remote).
- Target salary: $100k - $115k.
Read the full description and apply on the company’s own careers page.