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Level Game Designer (Senior / Lead)

Zynga
NewPosted today

LOCATION

Bengaluru · Onsite

EXPERIENCE

5 - 10 Years

SKILLS REQUIRED

Level DesignGame BalancingData AnalysisMentoringProgression DesignPlayer Retention Analysis

Job description

Overview

Lead or Senior Match-3 Level Designer to elevate the level experience, drive measurable improvements in level performance, and build a level ecosystem that supports long-term player engagement and sustainable monetisation.

What you'll do

  • Design, build, and tune engaging Match-3 levels with strong gameplay variety, balanced difficulty, and satisfying player experiences.
  • Own the end-to-end level lifecycle, from creation and difficulty calibration to launch, performance assessment, and post-launch optimisation.
  • Establish and evolve difficulty curves, progression pacing, and level quality benchmarks across the player journey.
  • Analyse shipped level performance using player behaviour and gameplay metrics to identify tuning opportunities and address progression bottlenecks.
  • Build a level environment that balances player experience, retention, and sustainable long-term monetisation.
  • Partner with Product, Analytics, and Engineering to align design objectives, validate outcomes, and improve level performance.
  • Establish scalable level design frameworks, quality standards, and production processes that improve consistency and efficiency.
  • Mentor designers, facilitate design reviews, and strengthen level design craft, analytical thinking, and performance ownership.
  • Own level design strategy and performance across progression segments, guide design planning, and act as a decision-maker on level quality, difficulty, and optimisation.

What you'll need

  • 5-10+ years of game design experience, with strong expertise in Match-3 level design in mobile F2P games.
  • Proven proficiency in level building, difficulty tuning, progression pacing, and shipping levels at scale.
  • Strong understanding of level performance metrics, player behaviour, and data-driven optimisation.
  • Experience assessing shipped levels and driving meaningful post-launch improvements.
  • Good understanding of Match-3 monetisation dynamics and the relationship between difficulty, booster usage, progression, and player engagement.
  • Ability to balance gameplay quality, retention, and sustainable monetisation.
  • Strong analytical thinking, documentation, and cross-functional collaboration skills.
  • Experience mentoring designers and elevating and evangelizing level design craft across the team.
  • Ability to own level design strategy, performance, and optimisation across multiple progression segments.
  • Experience establishing scalable design frameworks and improving production efficiency.
  • Comfort acting as a design decision-maker and influencing product outcomes through level design insights.

Details

  • Location: Bengaluru, India.

Read the full description and apply on the company’s own careers page.

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Level Game Designer (Senior / Lead)